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Strategy · Gathering

Pre-Gathering: The Free Points Most Players Miss

The single highest-leverage, zero-cost action in any MEE Day I or MGE gathering phase is something roughly 80% of players completely skip: pre-gathering. It costs nothing extra — no additional speedups, no gems — and it can effectively give you 1.5× to 2× your normal gathering output in a single phase.

🔑 Core mechanic: Gathering points are scored when your march returns resources to your city — not when the march starts. A march sent the night before an event will score its points the moment it returns, even though it departed before the event opened.

The Timing Diagram

Here's how a perfectly-timed pre-gathering day looks:

🌙
~8 hours before phase opens
Send all gathering marches
Fill every march slot. Calculate your round-trip time and aim for return at event opening ±30 minutes. Target the highest-yield nodes available.
Phase opens
Trip 1 returns — points score immediately
All resources from Trip 1 are deposited. Your gathering points are awarded in full. This round was essentially "free" — you'd have sent these marches anyway.
🚀
Immediately after
Send again — Trip 2 departs
Don't wait. Send all marches back out immediately. Trip 2 is your normal event gathering round.
~8 hours later
Trip 2 returns — second round of points
A full second round of gathering points from resources deposited during the event window.

Which Events Use This?

  • MEE Day I — Resource Gathering (100 resources = 10 pts)
  • MGE Day III — Gathering + Wheel (100 resources = 1 pt)
  • MGE Day VII — All categories reopen, gathering included

Note that MEE scores gathering at 10× the rate of MGE (10 pts vs 1 pt per 100 resources). Pre-gathering is most impactful on MEE Day I where the scoring rate is highest.

Hero Loadout for Pre-Gathering

When sending pre-gathering marches, prioritise load capacity over speed — you want each march to carry as much as possible per trip since the resource cap is locked in when you depart:

  • Diao Chan (Ultimate — must have)
  • Darius the Great, Queen Dido (max load capacity)
  • Cleopatra VII, King Derrick (extra RSS drop)
  • Target the highest-tier resource nodes available to your alliance

See the Ultimate Gathering Guide for the full 5-march setup breakdown.

Common Mistakes

  • Sending too early: If your round-trip is 8h and you send 12h early, Trip 1 returns 4h before the phase opens — those points are lost.
  • Not timing the return: Use your march queue to count the exact minutes. The goal is Trip 1 returning within the first 30 minutes of phase opening.
  • Ignoring alliance buffs: Activate any gathering speed or load capacity buffs before Trip 1 departs to maximize both trips.