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MEE Strategy · Day V

MEE Day V: How to Double Your Power Points

Day V of MEE is the Power-Up Day — the single session where building your city, researching tech, training troops, and upgrading Citadel facilities all convert directly into event points. Most players treat it like any other day and leave a huge pile of points on the table. The players who finish in the top ranks know one thing the rest don't: you can effectively double your Day V score by timing your completions correctly starting on Day IV.

🔑 Core mechanic: Power-Up points are scored when an action completes — not when it starts. A build or research queued and sped up on Day IV, then left with just seconds remaining, will score its full Day V points the instant you tap "Complete" on Day V.

Day V Scoring Rates

Not all power types score equally. Understanding the table below is the foundation of your Day V plan:

Power Type Points per +1 Power Notes
Tech Power Best 60 Highest rate — prioritise research first
Building Power 30 Upgrades to any city building
Troop / Promote Power 30 Training new troops or promoting existing ones
Citadel Facility Power MEE Only Varies Depends on facility level — count every upgrade

⚠️ The #1 mistake: Players see 60 pts per power and assume everything scores at 60 pts. It doesn't. Only Tech Power scores at 60. Buildings and troops are both 30. Burning every speedup on Day IV — and then completing everything the morning of Day IV thinking points are already in — means you scored 0 points on the Day V phase entirely.

The Queue-and-Complete Strategy

This is the single most impactful Day V mechanic and almost nobody talks about it. The idea is simple:

📅
Day IV — Speedup Day is active
Queue your biggest build or research
Start a long building upgrade or tech research — ideally your highest-power-gain item. The speedup day is running so every speedup goes further.
Still Day IV — use your speedups
Burn your speedups — leave ~1 minute on the timer
Speed the build or research down to almost zero — 30 seconds to a few minutes is perfect. Do NOT tap "Complete" or let it finish. You are parked here overnight.
🌅
Day V opens
Tap "Complete" — points score immediately
The moment you complete that build or research inside the Day V window, the full power gain — and its full Day V point value — hits your score. You used Day IV speedups to do the heavy lifting, and Day V collects the reward.
Day V — continue normally
Start new builds, train troops, upgrade Citadel
Now run your normal Day V queue on top of the completion you already scored. You have effectively doubled your high-value completions for this day.

Timing Your Troop Training

Troop training follows the exact same logic. A training queue started and completed on Day IV scores zero Day V points. Time it correctly and those same troops score 30 pts per power on Day V:

  • Do not complete training on Day IV. If your queue finishes automatically, reduce the batch size so it stretches into Day V.
  • Use your training speed boosts on Day IV to fill the queue — just don't let the timer hit zero before Day V opens.
  • Promotions (promoting T9→T10, for example) also score at 30 pts per power gained — include these in your timing plan.
  • If you have multiple training queues, stagger them so they each complete in sequence during Day V rather than all at once on Day IV.

Citadel Facilities (MEE Only)

The Citadel Facility Power category is unique to MEE and is worth serious attention. Each facility upgrade generates Citadel Power, which counts separately from your city's Building Power:

  • Plan your Citadel upgrades ahead of Day V. Higher-level facilities generate more power per upgrade — upgrade your highest-level facility first.
  • The queue-and-complete strategy works here too: start a Citadel upgrade on Day IV, speed it almost to completion, then finish it on Day V.
  • Coordinate with your alliance — some Citadel upgrades require alliance contributions, so schedule these in alliance chat before Day V.
  • Don't overlook lower Citadel facilities. If you have spare time on Day V and the higher ones are maxed, every facility level still contributes points.

💡 Pro tip: Tech research is 2× more valuable than buildings or troops (60 vs 30 pts/power). If you have both a major research and a building upgrade ready, always complete the research first — it scores the most and sets a higher baseline for your Day V total.

Common Mistakes to Avoid

  • Completing everything on Day IV: You score nothing on Day V for actions already finished. Hold at least one major build and one major research for Day V completion.
  • Assuming troops score 60 pts: Only Tech Power is 60. Troop and Building Power are 30. Don't over-invest speedups in troops at the expense of research.
  • Letting the timer expire naturally: If your build finishes at 3am on Day IV night, those points are gone. Set a phone alarm or reduce the batch size so you control the completion time.
  • Ignoring Citadel in MEE: This is a free bonus category that many players forget. Even one Citadel upgrade completed on Day V is more points than nothing.
  • Not stacking Day IV speedup bonuses: If Day IV has a speedup event running, use those speedups to advance your builds — you're getting more time per speedup, so the queue-and-complete setup costs you fewer items.